The platform

Evidence-based workplace simulations

A growing suite of serious games grounded in organizational behaviour, leadership science, and HRM research. Each simulation is a complete teaching toolkit, not just a game.

2 simulations live 500+ students played 6 chapters each
See it in action

A 60-second look inside the platform

Watch how a workplace dilemma becomes a decision learners have to live with, then reflect on.

Featured launch simulation
Available now Leadership Communication Emotional intelligence

Cozy Cup : a leadership & communication game

Learners step inside a lively café where communication choices, leadership responses, and employee dynamics shape outcomes over six immersive chapters.

Cozy Cup main gameplay: a learner makes a leadership communication decision in a busy café

About the simulation

Cozy Cup places learners in the role of a new team lead at a busy café. Across six chapters they navigate real workplace challenges: steering a team through the morning rush, handling social-media pressure, resolving interpersonal conflict, and deciding under uncertainty.

Each decision shapes team dynamics, customer outcomes, and the learner's leadership profile. The simulation tracks performance across six competency dimensions, including self-awareness, empathy, persuasion, and crisis communication, with chapter-by-chapter feedback and a final developmental report benchmarked against class averages.

Already run with 500+ students at a leading Caribbean university across OB, leadership communication, and HRM courses.

Quick facts

Setting
A café workplace
Chapters
6
Estimated play time
60–90 minutes
Students engaged
500+
Delivery
Online, self-paced
Access code
$4.99 / learner Launch price
Free pilot for educators

University instructors and trainers can request complimentary access to pilot Cozy Cup with their class.

Learning outcomes

  • Demonstrate awareness of how leadership communication style affects team attitudes and performance
  • Recognise and apply principles of psychological safety and inclusive communication
  • Identify emotional intelligence dimensions (self-awareness, empathy, self-regulation) in management contexts
  • Navigate organizational citizenship and counterproductive work behaviour through managerial decisions
  • Reflect on personal leadership tendencies and connect gameplay choices to research-based concepts

Topics covered

Leadership communication Psychological safety Emotional intelligence Employee engagement Self-awareness Empathy Self-regulation Persuasion & social skill Crisis communication Inclusive communication Performance behaviour Workplace trust Citizenship behaviour Counterproductive behaviour

Best use cases

University courses

Organizational behaviour, leadership communication, HRM, and management courses at undergraduate and postgraduate levels.

Tutorial or lab activity

Assign before or during a tutorial as a structured experiential activity with accompanying reflection questions.

Assessed reflection

Set as a graded reflective exercise connecting gameplay decisions to OB or leadership concepts from the course.

Class debrief

Use class-level analytics and debrief slides to discuss leadership decision-making and emotional-intelligence patterns.

L&D workshop

Run as a facilitated leadership or communication development activity in a corporate or executive-education setting.

Capstone discussion

Integrate topics from across a course and surface how leadership, communication, and OB connect in practice.

Inside Cozy Cup

Included teaching resources

Instructor guideStep-by-step facilitation notes for classroom use
Debrief slidesReady-to-use presentation for post-game discussion
Student reflection promptsStructured questions linking gameplay to theory
Grading rubricsAssessment criteria for reflection assignments
Concept mapsVisual links between gameplay and OB/leadership theory
Performance analyticsIndividual and class-level results with benchmarks
Organizational behaviour simulation
Available now OB MARS model Motivation

The OB Ward : a hospital that runs on behaviour

Players step inside Sunview Hospital and navigate six chapters of escalating scenarios, from diagnosing individual behaviour to leading through conflict, all mapped to the MARS model and core OB theory.

The OB Ward main gameplay: a player navigates a ward scenario at Sunview Hospital

About the simulation

The OB Ward places players in a series of workplace roles at Sunview Hospital. Across six interconnected chapters they navigate escalating challenges in individual behaviour, team dynamics, and leadership, all grounded in evidence-based organizational behaviour theory.

Every decision affects one or more of five MARS outcome dimensions: task performance, organizational citizenship behaviour, counterproductive work behaviour, absenteeism, and turnover intention. Chapter-by-chapter scores surface each player's applied OB decision-making for targeted feedback and rich debrief.

Designed for undergraduate and postgraduate OB courses and corporate L&D, it takes learners from individual behaviour theory through to conflict, negotiation, and leadership in one immersive arc.

Quick facts

Setting
A hospital ward
Chapters
6
Estimated play time
60–90 minutes
Performance model
5 MARS dimensions
Delivery
Online, self-paced
Access code
$4.99 / learner Launch price
Free pilot for educators

University instructors and trainers can request complimentary access to pilot The OB Ward with their class.

Learning outcomes

  • Define and apply core OB concepts (the MARS model, personality frameworks, motivation theories, and leadership models) to realistic scenarios
  • Critically analyse workplace behaviour across individual, interpersonal, team, and systemic factors
  • Evaluate personal decision-making tendencies, including cognitive biases and habitual responses to conflict
  • Demonstrate awareness of how emotions, perception, and social dynamics influence organizational outcomes
  • Develop evidence-based strategies for improving individual performance, team effectiveness, and leadership

Topics covered

MARS model Big Five personality Perception & attribution Stereotyping Emotional labour Motivation theories Cognitive bias Decision making Psychological safety Team dynamics Communication OCB & CWB Conflict & negotiation Transformational leadership Burnout & wellbeing Equity theory

Best use cases

University OB courses

Organizational behaviour, leadership, HRM, and management courses. Maps directly to standard OB textbook chapters.

Chapter-by-chapter integration

Assign one chapter a week alongside lecture content; each maps to specific OB theories on a standard schedule.

Reflective assessment

Set as a graded exercise connecting MARS scores and gameplay decisions to OB concepts via the reflection prompts.

MARS score debrief

Use the instructor dashboard's MARS profiles to discuss decision patterns, cognitive biases, and applied OB thinking.

L&D workshop

Run as a facilitated OB or management activity in corporate training; all six chapters fit a single extended session.

Capstone activity

A course-end integrative activity pulling together individual behaviour, team dynamics, and leadership theory.

Inside The OB Ward

Included teaching resources

Instructor guideFacilitation notes for classroom, online, and corporate use
Chapter facilitation guidesDecision-level debrief questions and theory mapping per chapter
Self-reflection promptsQuestions linking decisions to personal professional practice
Grading rubricsCriteria for incorporating performance and reflection into grades
Concept mapsVisual links between scenarios and OB theory across all chapters
MARS analyticsIndividual and class-level MARS scores via the instructor dashboard
In development

More simulations on the way

Each new title is built with the same evidence-based rigour as Cozy Cup and The OB Ward. Request early access or ask to be notified.

Get started

Ready to pilot a simulation with your class?

University instructors and trainers can pilot for free. Get in touch to request educator access, discuss organizational use, or be notified about new releases.